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Xcom 2 playable aliens
Xcom 2 playable aliens







Perhaps even give it a second upgrade to execute an enemy at full health in the turn following her grab, if she isn't shot and forced to release her prey.

xcom 2 playable aliens

In the Assassin tree, add damage to her bind and crush, increase the accuracy of her tongue grab, or just accuracy in general, and grant her the ability to Execute enemies at 50% health or less when she grabs them. In the Harassment tree, give her the ability to reenter stealth, give her the ability to apply more effects with her poison, like disorient, or increase the damage to slowly hurt enemies over time. They are only semi fitting of the viper, I was thinking something more like Assassin and Harassment. Vipers here have been given two trees: Hit and Run. I do have several ideas for how to make the aliens more interesting and unique, however.įirst, I had an idea that I think is fitting of the Viper.

xcom 2 playable aliens

Since the Aliens are, unfortunately, very similar in design, and not nearly as unique as they once were in XCOM Enemy Within, I realize that it is quite hard to make each alien fill a specific role within XCOM that cannot currently be filled by a soldier or the new SPARK. So, I know this mod seems to be on the side of dead, with no updates since just after Shen's Last Gift, but I have been thinking about this mod for a long while.









Xcom 2 playable aliens