

SecuROM in Crysis, Games For Windows Live in Red Faction Guerilla (removed over a year ago) SecuROM AND GFWL in Bioshock 2 (both removed years ago), always online DRM in Dead Space 2, Origin in Mass Effect 3, and Denuvo anti-tamper in Doom 4 (it might not get in the way of playing the game but I still have a deep-seated hatred for it). I have also seen things that get in the way of the customer accessing the game they legally bought. Online passes for multiplayer, on-disc downloadable content, day one DLC in Mass Effect 3, pre-order bonuses for Brink, multiple versions of Evolve, collector's edition for the first Watch Dogs game, microtransactions in Dead Space 3, and more. Over the years, I have seen a lot of stupid/unwanted things in the video game industry.

I don't care that much about photorealism, unless it drags the gameplay down. Got a cool project idea but nothing else Put it in the project ideas thread instead Projects for any Doom-based engine. I am into sci-fi, supernatural, and mecha anime/TV shows/movies/games. Sometimes a game may be great in just about every category, but I might just ignore it for using boring conventional guns that I've shot a million times. I often don't care that much about a video game's story, and instead focus on the weapons instead: how they sound, how they fire/attack, how they look, how they function, and how the more unusual weapons may work. I am a gamer who prefers games that are more about action than story especially shooters, action RPG's and hack-and-slashers.
